Poptropica Zomberry

Zomberry Island, the 32nd island in Poptropica, was released for free general use on January 10, 2013. Early Access and a demo version were available beginning at 3 PM EST on December 19, 2012. Dec 19, 2012 Description from Poptropica: One by one, the citizens of Eastman are mutating into something horrible. Now, the city is quarantined, the survivors are trapped, and ghouls prowl the streets. Jan 31, 2013 Zomberry Island is the 32nd island in Poptropica, with general free release on January 10, 2013. Early Access for paid monthly members was on December 19, 2012. The island features a mysterious.

Zomberry Island

One by one, the citizens of Eastman are mutating into something horrible. Now, the city is quarantined, the survivors are trapped, and ghouls prowl the streets. No one knows how the zombie outbreak began... but how it ends is up to you!

Before you Begin...

The story behind the island. Get it as a hi-res PDF on the Downloads page!

Poptropica Cheats for Zomberry Island

Whoa, looks like nighttime. Walk left and talk to the woman by the movie theater, whose husband couldn't get out of the main city before they closed the tunnel... what tunnel? Run left and talk to the cops standing next to the Fort Savini Tunnel, which has been blocked by a school bus and anything else they could find. The old guy, three days from retirement, gets you as his replacement for entering the tunnel. Uh-oh, it looks like this vacation is about to round a gruesome turn... Talk to the chief and he will tell you what to do, but first, he'll give you background: Dr. Romero was working on a cure for zombieness brought on by eating poisoned berries (as the introductory comics above show you), but they've lost touch with him. You have to enter the zombie quarantine zone and find Romero or his research, which is on his cellphone. He'll give you a notebook to keep track of clues which also has Romero's contact info on it, and a flashlight. What are you waiting for? Grab your flashlight and enter the city!
Oooh, dark. Turn on your flashlight by pressing the spacebar and walk left, keeping the light in front of you. Drop off the schoolbus and jump over the rotting bananas -- someone must have been in a hurry to leave -- and onto the truck. Hey, a zombie! It can't see you, though; neither can it hear you. If you shine a light on it, it'll stop and appear irritated; but your flashlight isn't powerful enough to really drive it away. Thankfully, the zombies aren't too bright... so you can just go up and jump over it. The only way a zombie knows you're there and starts to chase you is when you're directly in front of it and on the same platform as it, maybe just when the zombie has come into view from the side of the screen. All that happens when they touch is you get pushed back and are momentarily stunned, and they're pretty slow anyway. Dumb creatures!
So jump over that one and drop down left, onto the car. Jump past the one below you and onto the FeedUp truck. Jump to the top of the truck and jump past this zombie, dropping down off the truck at the left. I find it helpful to shine a light at the zombie, which stops it as long as you're shining the light on it. Walk to the double car pile and click on the top car to notice that someone left the dash lights on. It seems like everyone left in a huge hurry... jump onto the pile and drop left, to the taxi. Jump over the zombie to your left and grab the car keys under the truck. Looks like it's for a 'Dorf Bean' car, whatever that means. Jump onto the truck and head left, jumping over the next zombie. Run left and climb onto the car transport truck. Ah-ha! There's the car we want! Click on the green car and use the car keys to get in. Turn on the headlights and hop out... AAAH! There's a whole mob of zombies blocking the way out of the tunnel! We need to drive them off somehow, and the flashlight you're holding isn't going to cut it. Get behind the car and click on the little red lever under your feet, as shown in the picture above (it's in the bottom right of the lit area). That'll lower the car, bringing the lights on them and driving them off, so you are free to enter the city.
Now we're in! Walk left and look above you: you'll see the same guy as the one in the introductory comic strip and his toolbox, but he can't be reached because he's blocked on all sides. Never mind him, though, we just need his lunchbox. Walk left, jumping to the platform above when you get to the left edge of it. Walk left and use the blocks to jump to the platform above. Walk right and use these blocks to jump up again. Walk all the way right and jump to the top platform. Hop into the crane cab and use your mouse to bring the arm to the platform that the lunchbox is on (it's on the bottom floor.) Click on the platform to pick it up, then move it all the way to the top and place it in the empty space in the middle of the top floor. Then click the CLOSE button at the top of the screen and jump out of the cab to the left so that your jump over the pile of blocks and bricks next to the lunchbox. Click on the lunchbox and move the sandwich out of the way... anyone hungry? to reveal the corner of a purple card. Click on it to take out a subway pass and then hop to the ground. Go left, jumping over the zombie in your way. Walk past the subway and into the Berry Delicious Smoothie Shop. Didn't the zombie apocalypse start with berries? Walk right and grab a pamphlet; it tells you where their berries are imported from. Hmm, not much else interesting here... leave the shop, walk right to the subway and enter.

The Apartments

Go down the stairs, hop over the three zombies, use your subway pass to open the area ahead, then go to the area to the left. Walk left, click on the lightbulb above you to grab it, jump over the zombie there and continue left. Hop off the platform, jump over the zombie when he's facing right and click on the rock in front of the subway car to move it forward. That's all to do now, we dont't actually want to continue to the wharf. Come back to the Financial District now and run all the way left. Go left, to Shady Side apartments. Jump over the zombie and walk left, to the fuse box. Click on it and flip these switches: bottom-left, top-right, top-middle, bottom-right. The middle column should be all green when you finish, giving you a zombie-free path to the roof. Jump from here to the middle of the apartment building. Jump up along the column of lit windows and enter the door to your left on the roof to enter the apartment lobby. Walk left and jump over the stairs to the door there, and enter. This is Romero's apartment! FYI, the name Romero is based on the film director George Romero, the one who started the zombie movie craze in the first place.
Look around here for a while. It looks like Romero had a major obsession with fruit! We know that infected fruit is what causes zombieness from the introductory comics, so he must have been trying to get to the root of the problem. Walk left from the door and click on the sticky note on the computer monitor to pick it up; it has a username and password written on it. Leave this room and walk right, dropping down the staircase. Walk right, jump over these stairs, and enter room 5, Joe Puddy's apartment.
Walk right, jump up, and grab the Bolt Cutters. Joe Puddy was the star of the introductory comic strip, the construction man who was being pressured to eat fruit by the rest of his community, which is obsessed with fruit. Look where it got them! Drop off left, run to the other end of the apartment, and grab the note stuck to the fridge. It's his diet plan, composed mostly of fruit. Run out and drop down the stairs to the left. Enter apartment 1, the Gamer's apartment.
The Gamer Dude looks like the only lively person here! Walk right and click on his trash can. Sift through it to the bottom, where you'll find a Valley Rain soda label. Hey, that looks like it has fruit -- but the gamer's not a zombie. Keep going and grab the camera past the guy. Talk to the gamer and he'll tell you he's surviving the apocalypse on nothing but Valley Rain soda, Cheese Curls, and video games -- lots of them. Eat hearty!
Click on the screen to play the game he's playing: it's called Terror in the Garden. Play it now to get practice, you'll need it later. The objective is to rapidly click while pointing at a zombie-fruit to exterminate that one. You get ten points for each one killed and it gets harder every hundred points, with more fruit. If the screen is flashing red, some fruit are very close to you and you have to shoot them. The game ends when a fruit gets too close to you. The bar on top shows how far you are to winning, and your score is displayed in the top left. After some time playing that, open your clues notebook to reveal information about these three people you investigated. Read through it carefully, and you'll find the Universal Video Game Cheat Code: up, up, down, down, left, right, left, right, B, A, start. Maybe it'll come in handy for that video game... Leave these apartments, jump off the roof, and run left. Go past the cemetery with the suspicious tunnel in a pit... I wonder what's there? and past the 145 house, to Chinatown.

Finding Romero

Run left, past the Wok and a Hard Place and into the Karaoke Bar. Walk right and jump to the stage. Talk to the lady there and she'll ask you t clear the dance floor of the zombies. Run all the way right of the stage and look right. There's a zombie under the disco ball, so aim your flashlight at the ball to scare it off. Now you can go there and click on the disco lights control to activate the disco floor! The zombies will start running off the floor... maybe they can't dance? Talk to the girl on the stage and she'll tell you that she doesn't know why she didn't become a zombie. Pick up the receipt for Fred's Fruit from the table she was standing in front of -- hey, it looks like she does eat fruit. Maybe it's only a certain kind of fruit that causes zombieness? Anyway, look through her file in your notebook. Then switch to Romero's page to get a username and password. Click on the laptop she left running and click on Find My Phone. Input that username ('doctor') and password ('awesome') to find Romero's phone. It'll show you a labeled map of Eastman, then locate his phone... in an UNDERGROUND BUNKER?! Click on the Unlock button to open the bunker and click on the top left button to print out a map to the phone. Then leave the bar and take out the map. *sigh* Well, I never though it would be easy in the first place...
On this map, yellow rectangles are doors/entrances and orange rectangles are passages. Walk to the right of the bar, just above the orange rectangle on the map and under the chain of lights. Actually, there are a bunch of zombies here... so jump on top of the chain of lights and use the lightbulb in your inventory to replace the bad lamp in the chain, turning on the other lights and dispersing the zombie crowd. Jump down and enter the manhole; you'll find yourself on top of a subway car now. Walk left and enter the train, then run all the way right. Click on the control panel to the right to run the train all the way to the right, then turn around and turn on the lights by clicking on the other panel. Run left and get out of the train. Climb up the ladder there and jump off right. There'll be some graffiti there labeling the secret bunker... way to keep it a secret. Click on the bunker and wait... AAAAH! ZOMBIES! Screaming, you run inside and slam the door shut.

The Blueberries

Run left and drop off. At the bottom left of the bunker, click on the phone and dial 555-3946, Romero's cell phone. It's ringing! Run right and there's a zombie in the cage... Dr. Romero?! Pick up his phone and the receipt he dropped. Poor Romero... get to his phone and play all four videos to learn what's been happening. So, the cause of the zombie outbreak has been ingesting fruit infected by a pesticide... but which one? Run left to the chart to find out. Use your clues notebook to put an X under the fruit that the person on the left ate. Your final chart should look like the one to the right. So the blueberries are the culprit! And now the coffee machine will randomly start spouting coffee! Run left, grab the cup, then make your way to the top left of the bunker and exit. You're on Park Drive now, in the pit under the cemetery. So that's where it leads! Jump out left before the zombie gets to you (he's really close) and run left, to Chinatown. Run left until you get to the gate in front of the Wharf, then use those handy Bolt Cutters to open it and get in.
This place is just crawling with zombies, so you'll have to be careful as you run right. Try to stay above the ground, but still near it. Stop when you reach the sign marked 'DO NOT OPEN UNTIL 2000' and click on it to open the box. Enter it and you'll find yourself in the survivalist's bunker. Go right and talk to him... it looks like he's hiding here to protect himself from a cyber-apocalypse: the Y2K bug. Talk to him and he'll promise to shine a spotlight, letting you reach the shipping containers you want safely. Give him the coffee and he'll give you a key card to the wharf control system. Now get outside and jump to the top of the box, where the crazy dude is holding a spotlight for you. Now go into your items and equip your camera. Here's how it works: shortly after you click on the orange camera button in the bottom left, the camera illuminates the whole scene around you in a brilliant flash lasting three seconds and also paralyzes all nearby zombies. Jump left, to the blue container. Jump up so you're standing on it, then walk left and jump, to the blue platform of the other stack. Jump up to the handles and then jump up to the top of the box. Jump right and onto the green box. Once at the top, jump right and onto the crane arm. Run right along the arm by jumping from platform to platform (the platforms hang from the arm of the crane.) Use your flashlight to look around periodically. At the end, you'll be at the crane cab.
Use your key card to get in and click on CARGO to sort the list alphabetically by their cargo. Click on BLUEBERRIES, about halfway down the list, and remember the row/space: 73 G. Now what you have to do is move the hook using your mouse out of the way of the stacks that have three containers in them. The rows will come towards you, then disappear, to advance to the next row. Dodge the three-high stacks until you reach Row 73, where you can click on the 73G compartment (it's about halfway between the middle and the right side.) This will unload the blueberries compartment and you can drop off the cab to the right. Enter the compartment. AAAH! There's a crazy giant zombie running around here! Looks like someone had too much fruit. You can stop him by flashing your camera, then click on a pile of blueberries to grab a sample.
Leave the compartment and run left to exit the wharf. Run right, past Chinatown, and into the pit under the cemetery. Enter the door to the bunker and drop off the platform to the right. Run right to the complex machine there and use your blueberries to activate the machine. Turn the crank until the bar up there is full all the way, then grab the medical gun. Use it to cure Romero... it works! Now we just have to make enough to cure the rest of the population. But it looks like those zombies have other plans... they're trying to break down the door! Jump from the crates to your left to the top floor. Click on the boards to block the door, then come back down and turn the crank to continue processing. Hurry, the zombies are attacking the door! Turn the crank as fast as possible, then grab the antidote gun. Hey, that coward Romero is locking himself in the cell, leaving everything up to you! Now you'll enter a mini-game similar to the video game you played in the Gamer Guy's apartment. You have to aim and click to launch a drop of the antidote. You need more than one shot to cure a person, though, so you should press and hold the mouse button down. When zombies are cured, they'll turn from the sickly purple color to a color of human skin. Finally, you've cured everyone! And here comes Samuel Brains, the owner of the Berry Delicious Smoothie shop, the store that cause the outbreak in the first place! He'll offer everyone free coupons for smoothies as a prize for stopping the apocalypse. Hah! I'll take the island medallion and be on my way, sucker. Or will I?..

Members-Only Bonus Quest

Hey, how did that guy from the wharf survive over 13 years in a bunker? He'll reply, 'Rats!' No, he doesn't drink rats, he's being carried away by zombie-infected rats! When the blueberry sludge was flushed down the drain, it contaminated the city's water supply and could trigger an even more serious zombie outbreak! We've got to do something about this, and Romero has an idea: dump the super-strong zombie antidote into each of the three pumps feeding the city's water supply. Simple enough, right? No. Jump up to the top of the stacks of fruit crates, then jump off left. Exit the bunker, walk left and enter the sewers through the manhole there. Hey, zombie rats! In this sewer maze, you have to jump around the rats as you try to find all three pumps. Follow these steps:
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~Fearless Fox~

When you get to Zomberry Island, run left and talk to the police officer on the left side of the bus. Then, the police chief appears and says Dr. Romero has been trying to find a cure for the Zombies and the police have lost contact with him. The chief asks if you can do the job. If you want to complete this island say, “Yes.” Then he gives you a flashlight and a clue notebook. He says the notebook contains most of the things you need about Dr. Romero. This island is hard, so if you want to complete the island, jump on top of the school bus and enter the tunnel.

The Tunnel

When you get in the tunnel, it’s really dark, so equip your flashlight. You can turn it off or on by pushing the space bar. The flashlight will help you see better, but it won’t scare the zombies, so you need more light to scare them away. You still keep moving anyway. Now, run left while not touching the zombies. This will make you scream and it will make you run away from the zombies. When you see the oil truck, pick up the car keys.

Keep running while not touching the zombies until you reach a “Dorf Bean” car. Use the car keys from your items and it just so happens, that they fit. Click on the door to enter the car. When you get in the car, click the “lights” button to the bottom left of the screen. Once the lights are on, click the lever at the bottom of the truck. It will make the light point towards the zombies, and you then can go in the “Financial District.”

The “Financial District”

When you go in the “Financial District,” go to the construction site, and jump on the beams until you reach a machine on the top beam. Use the machine to carry the bottom right beam that the tool box is on to the opening on the top. To get to the toolbox, jump off the machine to go over the cement blocks.

Now, you will be going through trash. When you move everything to the sides, click on the Subway Passport. Jump off the beam and go down the Subway to the left of the construction site.

The Subway Tunnel

When you go in the Subway tunnel, try to avoid the zombies that are there. I jumped over them. Run left until you see a scanner, you can then use your Subway pass on it. The subway pass will be in your inventory. It will open the door, so you can now enter the Subway. Run left until you reach the Chinatown Subway. When you reach the other scanner, use your Subway passport… again. This scanner will finally let you enter the actual subway. When enter the Subway, there will be a light bulb above you. You will need this for later, so click it to put it in your bag. Exit the subway by running right to go back outside.

Poptropica zomberry coffee

Run left to the Smoothie Shop, and go inside. When you enter, there will be pamphlets on the wall. Take the one in the middle. This pamphlet didn’t help me at all, but it had to be there for a reason…

Run left to the “Shady Side” once you leave the smoothie shop.

The Shady Side

When enter the “Shady Side,” run until you reach a fuse box. You will have to make the left side of the building light up. Once you do that, climb up the windows until you reach a door.

When you get inside, here’s a list of all the rooms in the building you need to get to.

Room 7: Go to the computer, and click on the post-it note. It will be in your clue notebook.

Room 5: Get the bolt cutters from near the door. Go the fridge and click it. This clue will also go in your clue notebook.

Room 1: Click on the trash can. Again, move the things to the side until you get a can of Valley Rain, which is also a clue. Click the camera on top of the stereo. You can talk to the dude and you can also play the game he’s playing. The experience from the game will come in handy later.

Run to China Town and go in the Karaoke building.

The Karaoke Building

When you enter the Karaoke building, talk to the disco woman on stage while avoiding the zombies. She says she is trapped, and that you need to make the zombies leave. Go right until you see a zombie. Point your flashlight at the disco ball above the zombie. The zombie will then leave. Then, click any of the disco lights. The floor will light up and the zombies will leave. Go up on the stage and talk to the woman. She then leaves once you ask the last question. Click the paper on top of the stereo. You will then get yet, another clue. Click on the computer and go to the “Find My Phone” app. Then, put the user and password in. The user is DOCTOR and the password is AWESOME. It tracks the phone to a bunker. Click the unlock button.

Chinatown

When you enter Chinatown, run to the left until you get next to “Wok and Hard Place.” Jump onto the red roof and then jump onto the wire with the lanterns. Time to use the light bulb. Go to your inventory and click “Use.” The lanterns will then light up and scare the zombies away. Then, click the hole under you to go in. When you go in the hole, you need to point your arrow to the left to go on the train. Once on, go inside. When you enter, run all the way to the right and push the lever. It will arrive in the Financial District. Go back outside and climb up the ladder that’s above you.

After you climb the ladder, go to the right to the “Secret Bunker.” When you click to go inside, zombies will appear. You will then scream, and click it again to go inside.

The “Secret Bunker”

When you get inside, run to the phone and call: 555-3946. The zombie to the right will drop the phone and a sheet of paper. It’s the doctor! Pick both of them up. The paper will go to your clue notebook. The phone will have a video diary you can look at. Go to the bulletin board. Go through all of your clues and put all the fruits the people ordered on the board.

Coffee just randomly pours into a randomly made cup. Nothing weird about that… Click the coffee. It will go in your bag.

The Wharf Building

Go outside through the door at the top left of the building. Go to the gate near the karaoke building, and use the bolt cutters. Then, go inside. When you get inside, run to the right to the box that says “Don’t open until 2000” and go inside. It’s a little overdue to be opened. When you get inside, there’s a guy that is alive. Go talk to him. Say that you couldn’t climb up the crates because the zombies kept attacking you. He says that he will help you. Give him the coffee and he will give you a keycard. Climb up all the crates on the right side. When you get onto the top one, jump onto a ledge. Go down and jump across the platforms, so you can get to a machine. Then, use the keycard that’s in your inventory. Go down to the blueberry cargo and click it.

The crane will start moving on the screen. Try to avoid all of the columns that are 3 boxes tall or you will have to start over. Click the crate that says, “73 G” and a spotlight will point toward it. Enter the box.

The “73 G” Crate

There will be a blue zombie in there that keeps chasing you. Equip the camera from your bag and push it at the bottom left screen. It will stun him and you need to go to the blueberries. Click it and it will go in your inventory. You have to wait until the zombie leaves for you to leave. When you do leave, you have to go back to the lab. Run all the way to the left and enter the subway. When you enter, scan your Subway pass at he scanner to the right while avoiding the zombies. Run to the right to the train and jump on top of the front of it. Go back up the ladder, again.

The “Secret Bunker” …Again

Go to the machine and click “Use” on the blueberries. Turn the crank to make the antidote. Then, click on the antidote. It will be in your bag. Shoot the doctor with it to turn him back to normal. He says that we need to make more to cure the entire population. The zombies are trying to come in! Board up the doorway by clicking the wood next to the door. You then say it will hold up… For a while. The doctor then says that the antidote is ready to be made. You then have to go back down and turn the crank as fast as you can unless you want to be annoyed by the doctor. The zombies are breaking in when you are turning the crank. The zombies are just for show. They won’t come out until you finish. They won’t even come out if you’re going as slow as you can. After you make the antidote, the doctor gets afraid and runs back to the cage. You then have to fight ALL of the zombies ALONE.

The Zombie Battle

This is where the experience from the dude’s game comes in handy. To make it easier, hold your mouse down instead of clicking. After you cure all of the zombies, Joe Puddy, Gamer Dude, and Samuel Brains comes in from an imaginary door. They say, “Thanks!” and you get the Zomberry Island Medallion! Congratulations!

Poptropica Zomberry Coffee

The Bonus Quest

REMEMBER: The bonus quest is only for members.

3 days later in the “Secret Bunk:” Dr. Romero, the guy that lives in the crate that says not to open it until 2000, and you are still inside. Dr. Romero says that his next mystery is… How did the guy live for over 13 years in a crate with no water? Giant rats come onto the screen and take the guy away. Then, Dr. Romero says that with rats infected, it could be 10x worse! He then gives you an extra strong antidote. He says to go outside and find an entrance to the sewers. He also says to put the antidote into all 3 pumps that are giving the city’s water supply. Go outside through the door on the top left screen. The sewer is right outside. Enter the hole.

When you enter the sewer, run right while avoiding the rat. Push the crate out-of-the-way. Use the antidote on each pump and click the wheel when the zombie comes to attack you. You have now completed the bonus quest!

Merry Christmas to everyone! I hope you like my walk-through! 😀 ~SW