Poptropica Mini Quests

Poptropica is an online role-play browser game created by Jeff Kinney and Family Education Network for kids ages 6–15. However, it was recently bought by Sandbox Networks. In the game, players, called Poptropicans travel to different islands and complete quests on them. So far there are forty-six islands (not including the rising of Poptropolis) released on Poptropica and over 500 million.

This wiki is being considered for archival due to inactivity. Please comment on the community portal if you have any objections.

Explore, collect, compete
—Poptropica slogan

Poptropica is an online role-play browser game created by Jeff Kinney and Family Education Network for kids ages 6–15. However, it was recently bought by Sandbox Networks.

  1. Poptropica, a virtual world for kids to travel, play games, compete in head-to-head competition, and communicate safely. Kids can also read books, comics, and see movie clips while they play.
  2. Cumulo Nimbus is the villain of the Poptropica Blimp Mini-Quest, which comes with the inflatable blimp toy. Cumulo Nimbus has a cloud for a head with a red armor and glasses and a lightening bold down the middle. He's wearing a matching red and black suit along with a grey belt.

In the game, players, called Poptropicans travel to different islands and complete quests on them. So far there are forty-six islands (not including the rising of Poptropolis) released on Poptropica and over 500 million Poptropicans.

  • 1Home Page
  • 2Creators' Blog
  • 3Poptropica Island Tours
  • 5Poptropica Shop
  • 8Travel Map
  • 9Island Quests
  • 11Ingame GUI (Classic)
  • 14Friends
  • 15Store
  • 16Daily Pop
  • 19Common Rooms
  • 21Advertisements

Home Page[edit | edit source]

The home page of Poptropica (at poptropica.com) is a showcase of what Poptropica has to offer. Their logo is shown, including a cameo from the Poptropica Blimp.

Menu[edit | edit source]

A menu then links to 'Play', a direct link to the login; 'Blog', the Creators' Blog that is covered later on this list; 'Parents', Poptropica Parents that is covered later on this list; 'Membership', which leads to a membership page (Membership will be covered later in this article); 'Products', which links to the Poptropica Shop (covered later in this article); 'Help', which links to a FAQ page; and 'Apps', which links to the Poptropica App.

A big yellow 'Play Now' button is just under the menu. Clicking this will replace the carousel below the button with the Poptropica Login.

Carousel[edit | edit source]

Speaking of, the carousel below always showcases 3 of the most current updates to the game / app - they usually have very similar update content to the carousel in the Home Screen.

Links[edit | edit source]

A feed for the most current post from the Creators' Blog is under the carousel, with the text 'From the Blog'. It shows the title of the post, the author of the post, and a small excerpt from it.

From there, a more in depth list of products from the Poptropica Shop is shown, in one column out of a table of four columns. This column is called 'Merchandise'. There's also 'Newest Islands', 'Classic Islands', and 'Popular Islands' that list the expected content.

Creators' Blog[edit | edit source]

The Poptropica Creators' Blog is 'a creative journal from the makers of Poptropica.' The blog is mainly for updates and sneak peeks for upcoming features.

Layout[edit | edit source]

After the blog logo, there are two columns of content - the left and right column. The left column is for blog posts, and right serves as a sidebar. The sidebar shows a description of the blog, a menu to some merchandise, a search box, post cloud, a blog archive, and a list of island quests.

Aliases[edit | edit source]

The authors on the blog are Poptropica developers with the aliases of characters from the game.

Poptropica Island Tours[edit | edit source]

Trailers[edit | edit source]

Avatar Studio[edit | edit source]

The Avatar Studio is where you can look up your and others' Poptropicans. To get to it, you can either buy the free card in the Store or look it up online. Then, type in a username and you will see that person's Poptropican. You can then save it to your computer, and things like that. Also, apopular glitch, the Avatar Studio Glitch, can be used to get rare outfit pieces.

Poptropica Shop[edit | edit source]

The Poptropica Shop is where you can buy Poptropica merchandise, like toys and t-shirts, with real money.

Custom T-shirts[edit | edit source]

Some of the things you can buy in the Poptropica Shop are custom t-shirts. These shirts can have popular Poptropica characters, or your own Poptropican.

Poptropica Parents[edit | edit source]

Login[edit | edit source]

If you click 'Play,' you will be taken to the login page. Poptropicans will run across the screen. Sometimes, when a new island is released, the Poptropicans will be characters from that island. You can choose to login (Returning Player) or to make a new account (New Player). If you choose 'Returning Player,' you have to put in your username and password, and after that you can play. If you choose 'New Player,' however, you will need to make a new Poptropican. First, you will be asked if you are a girl or boy, and how old you are. Then, you can custum what your Poptropican looks like and their name. Lastly, just hop in the blimp and start your adventure! If you want to, you can make an account so your Poptropican and your progress will be saved.

Travel Map[edit | edit source]

Blimp[edit | edit source]

Microcosms[edit | edit source]

Island Quests[edit | edit source]

Characters[edit | edit source]

Items[edit | edit source]

Locations[edit | edit source]

Controls[edit | edit source]

Ingame GUI (Classic)[edit | edit source]

Outer Menu[edit | edit source]

Inventory[edit | edit source]

The inventory is represened by a backpack. There, you can see the items from the island quest, store items, or ad prizes.

Costumizer[edit | edit source]

The costumizer is represened by a green t-shirt. Here, you can costumize different outfits, hair, etc., from nearby Poptropicans. You can also save your look to your closet.

Map[edit | edit source]

The map is where you can travel to other Islands. The colored ones are SUI (sound-updated) and the non-colored islands are in the classic format.

Ingame GUI (SUI)[edit | edit source]

Home Screen[edit | edit source]

Friends[edit | edit source]

Pop Quizzes[edit | edit source]

When you log into your Poptropica account, there will be a Pop Quiz to answer on your Home page. They ask random personality questions. You only get to answer one per day. You don't have to answer it, but if you do, your answers will show up on your profile, and you can see your Friends' answers. However, there are a limited amount of Pop Quizzes, and if you answer them all, you won't get to answer anymore until more are added.

Emotions[edit | edit source]

On your Friends page, you can edit how you are feeling. However, it is completely optional and doesn't affect the game in any way.

Tribes[edit | edit source]

Tribes were introduced when Poptropolis Games released in 2012, and is a necessary part of that island. The tribe you choose is the tribe you represent in that quest, kind of like what country you're from in the Olympics. Also, you can go to your tribes' common room and your tribe shows up on the player maps and common rooms.

Photo Album[edit | edit source]

When you are playing an island, you will earn a photo at certain points. The number of photos for each island depends on the island. For example, Early Poptropica has 5 photos and Galactic Hot Dogs only has 1. To see these pictures, you have to go to your Friends page and look in the Photo Album. However, non-members can only see one photo per island, but members can see all of them. Sometimes, you have to replay an island to get every photo.Another thing you can do with the Photo Album is costumize any outfit in a photo, including your friends'.

Costume Closet[edit | edit source]

The Costume Closet is where you can save your outfits so you can wear them again later, and so your friends can costumize them. However, the number of outfits you can save depends on if you have membership or not. You can save 30 looks if you are a member, but you can only save a fraction of that if you are a non-member.

Store[edit | edit source]

Credits[edit | edit source]

Gold Cards[edit | edit source]

Costumes[edit | edit source]

Daily Pop[edit | edit source]

Comics[edit | edit source]

This is where you can read a variety of different comics, such as the Peanuts and Big Nate. A new comic strip is added every day or so.

Games[edit | edit source]

This is where you can play a variety of different games. They have nothing to do with Poptropica or the games you can play in common rooms. If you get a high score, your Poptropican is shown next to that game for the world to see.

Sneak Peeks[edit | edit source]

This is where you can see sneak peaks for upcoming islands or, sometimes, concepts for existing islands. A new sneak peak is added every weekday, but sometimes none are added because of things like holidays. There is also a caption for each sneak peak. These actually hint at things that will happen in an island, but you only realize that after you play that island.

Celebrity Clips[edit | edit source]

This is where celebrities, or should I say book authors, such as Jeff Kinney and Rick Riordan, share true stories about themselves. These include embarrassing moments, their favorite candies, and things like that. However, they are pretty outdated. New ones haven't been posted for many years.

Island Quests[edit | edit source]

Mini Quests[edit | edit source]

Common Rooms[edit | edit source]

Emotions[edit | edit source]

Chat[edit | edit source]

In common rooms and multiverses, you can chat with other players. Once you click the chat button, you will get 3 questions you can choose from to ask players. Then, the other players will get 3 answers to choose from. Chatting on Poptropica is very safe, as you choose from different questions and answers instead of having free chat.

Minigames[edit | edit source]

Mini games are head-to-head games that you can play with other Poptropicans in common rooms and multiverse. Winning games increase your battle ranking.

Membership[edit | edit source]

Advertisements[edit | edit source]

Quests

Carts[edit | edit source]

Billboards[edit | edit source]

Ad Quests[edit | edit source]

Login Items[edit | edit source]

Island Medallions[edit | edit source]

Retrieved from 'https://poptropica.gamepedia.com/index.php?title=Poptropica&oldid=131893'

Press & Media — 2008-2009

12/22/2009 - Poptropica®, Largest Virtual World for Young Kids, Unveils 'Counterfeit Island' With Educational Games
06/30/2009 - Poptropica®, Educational Virtual World for Kids, Ranks in Top 300 Web Sites
05/06/2009 - Jeff Kinney, 'Diary of Wimpy Kid' Creator & Family Education Network Designer, Named to 'Time' 100
03/10/2009 - New Island Featuring Big Nate, Popular Comic, Debuts to Millions on Fastest Growing Virtual World for Kids
09/09/2008 - FableVision and Pearson Team Up to Develop Virtual Island on Poptropica® Kids Game Site
05/14/2008 - Growing Virtual World Offers Young Internet Users Free, Safe Environment for Fun and Learning
  • More Press Releases:
  • 2015 |
  • 2014 |
  • 2012 |
  • 2012 |
  • 2011 |
  • 2010 |
  • 2008-2009

PRESS RELEASE

Poptropica, Largest Virtual World for Young Kids,
Unveils 'Counterfeit Island' With Educational Games

Early Access to Island Exploring Art Theft and Forgery
Now Available

BOSTON - Dec. 22, 2009 - Kids can explore the world of art theft and forgery with today's early access launch of Counterfeit Island on Poptropica, the Web's largest virtual world for young kids. In the newest island on this safe, online environment for fun and learning, someone is out to steal the world's most famous artwork. Kids play online while learning about art forgery detection and how to spot a fake, and withtheir new skills retrieve the stolen art and save the day. Kids can use credits to get the Early Access Pass to Counterfeit Island in the Poptropica Store and be the first to explore this island before its release to the public in early January 2010.

'Poptropica's virtual islands give kids a wide range of opportunities for safe, online fun and discovery,' said Jess M. Brallier, publisher of Poptropica. 'On Counterfeit Island, they will be introduced to some of the world's most famous artwork and develop skills for detecting visual differences, while having a great time playing in a unique online world designed especially for kids.'

In November 2009, nearly 7 million visitors explored Poptropica's virtual islands. The players of this virtual world for kids come from more than 70 different countries and have their Web browsers set to more than 90 different languages, ranging from Spanish and Sanskrit to Vietnamese and Croatian.

Upon arrival at Poptropica, kids are asked to select an age and gender to create the 'Poptropican' character they will use to explore the online virtual islands for kids. They can choose from numerous hairstyles, eyes, lips and clothing in various colors to create their own unique character. Using scripted chat, Poptropicans easily interact with others in the islands. The absence of free type in chat ensures that kids never share any personally identifiable information, and the site never collects this type of information.

The Early Access Pass for Counterfeit Island is now available for 500 credits in the Poptropica Store, which also has costumes, special powers and features for Poptropicans. Parents can buy Poptropica Credits for their kids at the cost of $5 USD for 500 credits, and kids can earn a limited number of free credits when they complete islands and mini-quests on Poptropica. Poptropicans who solve Counterfeit Island during the Early Access period will earn 200 free credits.

About Poptropica (www.poptropica.com)

Poptropica is a virtual world in which kids explore and play in complete safety. Every month, tens of millions of kids from around the world are entertained and informed by Poptropica's engaging quests, stories and games.

Kids create a 'Poptropican' character to travel the many islands of Poptropica and use gaming literacy to enjoy a narrative that is often rooted in factual history. Problem-solving skills are honed as kids discover and solve mysteries unique to each island.

Poptropica Mini Quests List

There are always new areas to explore in this ever-expanding world where kids can collect objects, read digital books and comics, watch movies and compete in head-to-head competition. Parents can always trust that their children are playing - and learning - in a safe, online environment.

Poptropica is published by Family Education Network, a part of Pearson, the education, services and technology company. Pearson's other primary operations include the Financial Times Group and the Penguin Group.

For more information, press only:

Rod Granger, Pearson, 800-745-8489, rod.granger@pearson.com

###

PRESS RELEASE

Poptropica, Educational Virtual World for Kids,
Ranks in Top 300 Web Sites

Millions of Kids Find Educational Games and More
on Safe, Online Environment for Fun and Learning

BOSTON - June 30, 2009 - Poptropica, the Web's fastest growing virtual world for kids, has entered Quantcast.com's list of top 300 Web sites, based on monthly visitors. Less than two years old, the safe online environment for fun and learning recently secured the 274thslot on the online audience measurement firm's list. Poptropica users have created more than 120 million online characters that explore and learn on the site's nine virtual islands.

This news follows the remarkable launch of the site's new Astro-Knights Island on June 10, when 1.2 million users logged on to explore this online Medieval space adventure. Early access to this new island was made possible by Poptropica's recently launched virtual economy system for kids, through which parents or other adults can purchase credits for their children's accounts. Kids can then use these credits to purchase Early Access passes to play new islands before they are launched to the public, and can buy costumes, special powers and features for their online avatars. Kids also earn a limited number of free credits when they complete islands on Poptropica.

Parents and online pundits around the world have been singing the praises of this educational virtual world for children. 'NetFamilyNews' sent an 'undercover Mom' on to Poptropica, and she concluded, 'Poptropica does indeed boast an admirable educational dimension. Kids travel back in time and meet historical figures like Leonardo daVinci and Thomas Edison. They traipse through Aztec Ruins and learn about the dorsal fins of Great White sharks. Children who want to learn more can click a button that links them directly to more information at FEN's FactMonster.com.'

In her blog, 'My Digital Summer,' a parent and graduate student in library science said, 'Due to its educational aspects, many kids are allowed, and even encouraged to play the game at school. I think it is a fantastic resource, and I am excited to share it with others.'

Or, as 'Wired' magazine's 'Geek Dad' said in May 2009 when his daughter chose Poptropica over all of the other gaming options in the house, 'All in all, this is a great site.'

Poptropica is visited by nearly 7.5 million kids each month. The members of this virtual world for kids come from more than 70 different countries and have their Web browsers set to more than 90 different languages, ranging from Spanish and Sanskrit to Vietnamese and Croatian. Upon arrival at Poptropica, kids are asked to select their age, a user name and password. They then create an avatar that will explore the online virtual islands for kids. They can choose from numerous characters, hairstyles and colors, eyes, lips and clothing to create their own unique character. Using scripted chat, young Internet users on Poptropica safely and easily interact with others online, never sharing any personal or identifying information.

'Poptropica offers parents and kids the best possible online world. Kids can enjoy challenging stories and online games, while parents can trust that their children are playing - and learning - in a safe online environment. That's why the site's popularity has grown so quickly,' said Jess M. Brallier, general manager, Family Education Network, publisher of Poptropica. 'Poptropica's virtual economy adds another element for parents to enhance their kids' experience on the site if they wish. All Poptropica islands are - and will continue to be - free for all kids to play.'

Later this summer, Poptropica will launch its 10th new island to challenge, entertain and educate the millions of kids around the world who visit the site every month.

About Poptropica (Poptropica.com)

Developed by Family Education Network, the makers of Funbrain, Poptropica is a virtual world where kids can travel, play games, collect objects and compete with other players in head-to-head competition. Players can also safely interact and communicate with other inhabitants of Poptropica. There are always new areas to explore in this ever-expanding world, and players can read digital books and comics and watch movies along the way.

Family Education Network is part of Pearson, the world's largest education and technology company. Pearson's other primary operations include the Financial Times Group and the Penguin Group.

For more information, press only:

Lisa Wolfe, L. Wolfe Communications, 773-227-1049, lwolfe@lwolfe.com

###

PRESS RELEASE

Jeff Kinney, 'Diary of Wimpy Kid' Creator
& Family Education Network Designer, Named to 'Time' 100

Designer of Popular Web Sites, Author of Bestselling Children's Book
Among World's Most Influential People

BOSTON - May 6, 2009 - Family Education Network's Jeff Kinney has gone from 'Wimpy Kid' to one of 'Time' magazine's 100 most influential people of 2009. Kinney, design director for the family of educational and informative Web sites and author of the global bestseller 'Diary of a Wimpy Kid,' joined world leaders and pop stars, actors and environmentalists on this annual list of the people who most affect our world.

The bestselling and soon-to-be a major motion picture, 'Diary of a Wimpy Kid,' first debuted online five years ago on Family Education Network's Funbrain.com, the world's largest, most popular, site of educational games. The online edition of 'Wimpy Kid' has been read by more than 80 million children, and the print version published by Amulet, an imprint of Harry N. Abrams Publishing, has held multiple positions on 'The New York Times Book Review Children's Best Sellers List.'

'Who should be on the list of the world's 100 most influential people? A cartoonist who writes about adolescent kids? The designer of Web sites that engage 1.5 million readers every 24 hours? The creative force behind Poptropica, the Internet's fastest growing virtual world for kids? Absolutely!' said Jess M. Brallier, publisher, Family Education Network. 'The creativity and insight that Jeff has brought to the design of our sites as well as to his 'Wimpy Kid' series have not only played an important role in our popularity and success, but have also encouraged millions of kids from across the world to read. He is a really influential person.'

In the May 4 issue of 'Time,' featuring the 100 most influential people of 2009, Forrest Simpson, 'Time for Kids' reporter and sixth-grader at Riverdale Country School in the Bronx, N.Y., writes, 'Even my friends who say they hate to read can be heard recalling hilarious scenes. Each book resembles a real diary, with text and cartoons that look hand-drawn by a sixth-grader. We love these books because of Kinney's ability to vividly describe the life and problems of an average middle-schooler, with pictures and language that capture our sense of humor and perspective.'

Kinney designed Family Education Network's popular and influential parenting site, FamilyEducation.com, including the popular 'finders' for quickly and easily searching the site for everything from parenting advice and baby and family name finders to recipes and activities. He also developed the popular Funbrain Math Arcade, where kids can play great games while building math skills.

Most recently, Kinney was the creative force behind Poptropica, the Web's fastest growing virtual world dedicated solely to publishing for kids. Launched less than two years ago, Poptropica now features eight interactive islands and is visited by more than 17 million kids each month.

About Family Education Network (FEN.com)

Family Education Network is the Web's leading source of educational content and resources for parents, teachers and kids. They are developers of several distinct properties including FamilyEducation, TeacherVision and Funbrain.

Family Education Network is part of Pearson, the world's largest integrated education company. Pearson's other primary operations include the Financial Times Group and the Penguin Group.

For more information, press only:

Lisa Wolfe, L. Wolfe Communications, 773-227-1049, lwolfe@lwolfe.com

###

PRESS RELEASE

New Island Featuring Big Nate, Popular Comic, Debuts
to Millions on Fastest Growing Virtual World for Kids

Digital and Print Publishing Worlds Combine to Engage Kids
in Safe Online Environment for Fun and Learning

BOSTON and NEW YORK - March 10, 2009 -Two top publishers - one print and one digital - have joined forces to create Big Nate Island, a new online quest that will excite kids all over the world. Family Education Network, the publisher of Funbrain.com and Poptropica, and United Media, the syndicator of Big Nate, recently launched the island on the Web's fastest growing virtual world dedicated solely to publishing for kids.

In the week following its launch, Big Nate Island was visited by more than 2.2 million different kids, each of whom spent an average of 23 minutes each time they logged on. On its first day alone, the new interactive quest was explored by nearly one million users.

'The synergy created by combining one of the most popular comic strips and the fastest growing virtual world for kids resulted in an explosion of activity on Poptropica,' said Jess M. Brallier, publisher, Family Education Network, developer of Poptropica. 'Today's kids make a seamless connection between print and digital, and Big Nate Island demonstrates how easily they move between those environments.'

The Big Nate comic strip was launched in January 1991 and is published in more than 200 widely read newspapers around the country, including 'The Washington Post.' Created by cartoonist Lincoln Peirce, Big Nate is a wisecracking kid who holds the all-time record for detentions at his school. On Big Nate Island, kids will embark on a mission to find a long-lost time capsule, which, if found, will save the school from demolition. But the only way they can complete their quest is with help from Nate and his friends.

Big Nate has much in common with middle school student Greg Heffley of the bestselling, and soon-to-be movie, 'Diary of a Wimpy Kid' series, which was first introduced on Funbrain.com.

'Lincoln Peirce is one of my cartooning heroes, and Big Nate ranks as a comics classic. Year in and year out, Big Nate is among the best comics on the funny page,' said Jeff Kinney, author of 'Diary of a Wimpy Kid' and creator of Poptropica.

'Big Nate Island gives comics fans a great new opportunity to interact with a character they've come to love in print,' said Lisa Klem Wilson, senior vice president and general manager of United Media's syndication division. 'And, it's a very exciting way to introduce Big Nate to a whole new audience of kids on the Web.'

Launched less than two years ago, Poptropica now features eight interactive islands and is visited by more than 13 million kids each month. The members of this virtual world for kids come from more than 70 different countries and have their Web browsers set to more than 90 different languages, ranging from Spanish and Sanskrit to Vietnamese and Croatian.

Upon arrival at Poptropica, kids are asked to select their age, a user name and password. They then create an avatar that will explore ten online virtual islands for kids. They can choose from numerous characters, hairstyles and colors, eyes, lips and clothing to create their own unique character. Using scripted chat, young Internet users on Poptropica safely and easily interact with others online, never sharing any personal or identifying information.

About United Media

United Feature Syndicate and Newspaper Enterprise Association are divisions of United Media, the worldwide syndication and licensing company that focuses on building brand equity around a wide range of creative content including Peanuts,Dilbert, Pearls Before Swine, Get Fuzzy, Cokie and Steven Roberts, Nat Hentoff, Precious Moments, Fancy NancyandRaggedy Ann and Andy.United Media(www.comics.com)is a wholly owned subsidiary of The E.W. Scripps Company.

About Poptropica (Poptropica.com)

Developed by Family Education Network, the makers of Funbrain, Poptropica is a virtual world where kids can travel, play games, collect objects and compete with other players in head-to-head competition. Players can also safely interact and communicate with other inhabitants of Poptropica. There are always new areas to explore in this ever-expanding world, and players can read digital books and comics and watch movies along the way.

Family Education Network is part of Pearson, the world's largest integrated education company. Pearson's other primary operations include the Financial Times Group and the Penguin Group.

For more information, press only:

Poptropica

Lisa Wolfe, L. Wolfe Communications, 773-227-1049, lwolfe@lwolfe.com

United Media

Mary Anne Grimes, United Media, 212-293-8626, magrimes@unitedmedia.com

###

PRESS RELEASE

FableVision and Pearson Team Up to Develop Virtual Island
on Poptropica Kids Game Site

FableVision's Game Island Designed as 'Safe Harbor' for Inspiring
and Nurturing Kids' Creativity

BOSTON - Sept. 9, 2008 - Boston-based educational media developer FableVision and Pearson, the world's largest integrated education company, announced today that they are collaborating to create a new 'island' on Poptropica, an online environment with a rapidly expanding user base that already includes more than 20 million young Internet users. Developed by Family Education Network, a business of Pearson and the developer of Funbrain.com, Poptropica is a virtual world where kids can travel, play games, read digital books and comics, and compete with other players. Players can also safely interact and communicate with other inhabitants of Poptropica.

Creative development for FableVision's game island will be led by 'New York Times' bestselling children's book author/illustrator Peter H. Reynolds, FableVision's founder and executive creative director, whose works include 'Judy Moody,' 'Someday,' 'The Dot' and 'Ish.'

'The key to Poptropica's success is its ever-expanding content that has just the right mix of education and irresistible fun, and no one delivers that better than FableVision,' says Jess M. Brallier, publisher, Family Education Network, developer of Poptropica.

Family Education Network is no stranger to developing games that are fun and educationally valid, much to the delight of parents, teachers and kids. 'Poptropica and its sister site, Funbrain.com, ...are the titans of sneaky learning,' says 'The Gainesville Sun.'
In Poptropica, kids can play games, undertake quests, develop computer skills, and learn much more about the world in which they live. When they encounter other characters, they can interact by using scripted chat, never sharing any personal or identifying information. The number of kids exploring the virtual world of Poptropica has exploded since its launch in September 2007. The current collection of five islands will grow to 10 by the end of 2008, providing even more territory for kids to explore.

Mini

The new FableVision island merges Poptropica's exploratory game play with a storyline that promotes creative expression. Under Reynolds' creative direction, the game's story features a virtual artist colony where a disgruntled inventor is removing all color and creativity from the island and kids come to the rescue to reverse the colorless chaos.

Reynolds shares, 'My hope is to bring the sensibilities of great children's books to the kids' gaming world, where there seems to be a very big void. The industry is in its infancy at the moment and needs creative leadership to bring integrity and creative authorship to this platform.'

FableVision's director of production and technology Gary Goldberger will help make that vision a reality. Goldberger also serves as New England regional leader for Games4Change, the nonprofit that promotes digital games for social change. He notes, 'What makes FableVision's games special is our ability to weave a redeeming message into the story-based game play - using games to promote the value of creativity and invention.'
The development of the Poptropica island represents the latest evolution of a long-standing FableVision/Pearson relationship, which has produced a string of digital publishing successes. FableVision previously collaborated with Pearson and Jess M. Brallier on 'Tess's Tree,' an online book written by Brallier and illustrated by FableVision's Reynolds. The popularity of 'Tess's Tree' on Funbrain - garnering 50,000 to 100,000 reads a day - led to a print publishing deal with Harper Collins; the book will hit the market next year.

A second digital book written and illustrated by Reynolds, 'Eyebrow Story,' is also on Funbrain. 'Eyebrow Story' has already received more than a million reads. Pearson and FableVision also collaborated to create Gallery Builder, a software program that lets students create and curate their own art galleries. The program is used throughout the United States in K-12 arts and language arts curricula.

FableVision's President Paul A. Reynolds shares, 'We are honored to collaborate with such a trusted name in family-friendly education on an endeavor that is so near and dear to FableVision's own mission.'

The island created by FableVision will launch on Poptropica in the fall of 2008.
About Poptropica

Developed by Family Education Network, the makers of Funbrain, Poptropica (www.Poptropica.com) is a virtual world where kids can travel, play games, collect objects and compete with other players in head-to-head competition. Players can also safely interact and communicate with other inhabitants of Poptropica. There are always new areas to explore in this ever-expanding world, and players can read digital books and comics and watch movies along the way.

Family Education Network is part of Pearson, the world's largest integrated education company. Pearson's other primary operations include the Financial Times Group and the Penguin Group.

About FableVision

FableVision (www.fablevision.com) is on a mission to bring the world to a better place through the creation and distribution of positive media, storytelling and technology. Located at the Boston Children's Museum in Boston, and with offices in Dedham, MA, Portland, OR, and London, the FableVision team enjoys an international reputation for its unique brand of innovative, technology-delivered storytelling and learning. Among its K-12 software products are Animation-ish™, Stationery Studio® and Get A Clue®, designed to promote creativity, writing, reading, and essential 21st century skills. Developed for learners of all types, BrainCogs®, Essay Express™, and SmartMoves™, have been recognized as being particularly effective for students with learning differences. FableVision's K-12 software product offerings are distributed worldwide.

FableVision also creates media and interactives with key players on the education landscape, including PBS, Maryland Public Television, MIT Education Arcade, Sesame Workshop, Scholastic, KCET, Carnegie Hall, National Academy of Sciences, WGBH, Random House, Simon & Schuster, Pearson, Girl Scouts of the USA, SARRC, the Research Institute for Learning and Development, Boston University and The Jim Henson Company.

Contact:
FableVision - Leigh Hallisey, 617-956-5701, leigh@fablevision.com

Pearson - Lisa Wolfe, L. Wolfe Communications, 773-227-1049, lwolfe@lwolfe.com

PRESS RELEASE

Growing Virtual World Offers Young Internet Users
Free, Safe Environment for Fun and Learning

More Than 14 Million Kids Learn and Explore on Poptropica,
Virtual World From the Developers of Funbrain

BOSTON- May 14, 2008 - Where do parents turn when their young children want to have fun and connect with others online? Parents of more than 14 million have found the answer on Poptropica, a free, safe online environment packed with games and discovery. The number of kids exploring the virtual world of Poptropica - from the developers of Funbrain, the long trusted learning Web site for children - has exploded since its launch just last September. With today's debut of the new 'Time Tangled Island,' Poptropica offers even more opportunities for young children to learn, play, explore and safely connect with other children on the Web.

'Today, young children want a place online where they can play games, learn and socialize just like their parents and older siblings,' said Jess M. Brallier, publisher, Family Education Network, developer of Poptropica. 'We created Poptropica so young children would have a free, safe online environment where they could explore, build computer skills and have a good time.'

Upon arrival at Poptropica, kids create an avatar, choosing from numerous hairstyles and colors, eyes, lips and clothing to create their own unique character. They use their avatar to explore Poptropica, a safe environment where visitors are never asked to provide or share any personal information.

Kids can play individual games that help them build computer skills, identify shapes and patterns or build mouse skills. When they see another character, they can click on it and choose to 'Chat' or 'Battle.' If they select 'Chat,' they are presented with a list of questions, such as 'Do you play a musical instrument?' and 'Are you good at math?' The other visitors then respond from a similar list of chat options. This scripted chat allows young Internet users to interact with others online safely and easily, never sharing any personal or identifying information. If they decide to 'Battle' with the other character, they can play a game of head-to-head Sudoku or participate in a competitive game of online 'Hoops.'

'Time Tangled Island' joins two other islands on thisvirtual world for kids: 'Early Poptropica' and 'Shark Tooth Island.' All the islands offer a wealth of educational games for kids. When kids arrive on 'Time Tangled Island,' they will find that a malfunctioning time machine has messed up history. By powering up the island's Future Machine, they can help the inhabitants of 'Time Tangled Island' get history back on track. Woven through the island's educational games and activities are historical facts and other information, provided by the skilled editors at Fact Monster, Family Education Network's tween destination for homework help and facts on thousands of subjects. To repair the history of 'Time Tangled Island,' kids engage with and learn about Thomas Jefferson, the Declaration of Independence, the ascent of Mt. Everest, the building of the Statue of Liberty, Aztec civilization (shortly before the Spanish Conquest), the future as it might be (with alternate energy sources, etc.), Ancient Greece, Thomas Edison and his laboratory, Viking explorers, the building of the Great Wall of China, Leonardo da Vinci and his workshop, Lewis and Clark, and Mayan civilization.

On 'Early Poptropica,' visitors help the island's first settlers recover their missing prized possessions. And when exploring ' Shark Tooth Island,' kids will discover that the citizens there are having big shark trouble and need help uncovering the secrets that will save their island.

Visitors to Poptropica will regularly discover new islands to explore. The next addition, '24 Carrot Island,' is expected to launch in the next few months. The collection of islands will grow to 10 by the end of 2008, providing even more territory for kids to explore.

About Poptropica

Developed by Family Education Network, the makers of Funbrain, Poptropica is a virtual world where kids can travel, play games, collect objects and compete with other players in head-to-head competition. Players can also safely interact and communicate with other inhabitants of Poptropica. There are always new areas to explore in this ever-expanding world, and players can read digital books and comics and watch movies along the way.

Family Education Network is part of Pearson, the world's largest integrated education company. Pearson's other primary operations include the Financial Times Group and the Penguin Group.

For more information, press only:

Lisa Wolfe, L. Wolfe Communications, 773-325-9935, lwolfe@lwolfe.com

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